April 20, 2025 - 08:36

A recent lawsuit has reignited the ongoing debate surrounding the ownership of digital video games. Ubisoft has made a bold and clear statement: buying a video game does not equate to owning it outright. This declaration has sparked conversations among gamers and industry professionals alike about the implications of digital ownership in an era where physical copies are becoming increasingly rare.
Ubisoft's position highlights a growing trend in the gaming industry where digital rights management (DRM) and licensing agreements dictate how players can access and use their purchased games. According to the company, consumers are essentially purchasing a license to play the game rather than the game itself. This means that users may face restrictions, such as the inability to resell or transfer their digital purchases.
The implications of this stance could have far-reaching effects on consumer rights and the future of gaming. As digital distribution continues to dominate the market, the conversation about ownership, access, and player rights is more important than ever. Gamers are urged to consider what it truly means to "own" a game in today's digital landscape.